

AÉV
Categories
XR Design
Team
Axel Roesler
Project
AÉV on Meta Quest
Timeline
4 weeks
Year
2026
AÈV is a mixed reality experience built for Meta Quest 3 where movement controls geological time. A mountain sits at the center of a circular table. Place your hand on the surface and walk — time moves with you, thousands of years passing with each step. Stop, and a single moment freezes around you.
AÈV is a mixed reality experience built for Meta Quest 3 where movement controls geological time. A mountain sits at the center of a circular table. Place your hand on the surface and walk — time moves with you, thousands of years passing with each step. Stop, and a single moment freezes around you.


I worked with a team of five over one semester in DES 483, instructed by Axel Roesler. I modeled and textured the terrain in Blender, animated the 53 independently evolving geological states, and built the composited final experience across Blender, Unity, and After Effects. Every pipeline decision was a design decision about how time feels.
I worked with a team of five over one semester in DES 483, instructed by Axel Roesler. I modeled and textured the terrain in Blender, animated the 53 independently evolving geological states, and built the composited final experience across Blender, Unity, and After Effects. Every pipeline decision was a design decision about how time feels.

The interaction model is deliberately simple: walk forward, time advances. Walk backward, time reverses. Stop, time pauses. The constraint was the point — the body is the only interface. You cannot watch geological change from a distance. You have to walk alongside it.
The mountain was built as low-poly and untextured intentionally, so it reads less as a specific place and more as an object of time itself.
The interaction model is deliberately simple: walk forward, time advances. Walk backward, time reverses. Stop, time pauses. The constraint was the point — the body is the only interface. You cannot watch geological change from a distance. You have to walk alongside it.
The mountain was built as low-poly and untextured intentionally, so it reads less as a specific place and more as an object of time itself.



