Yellow Flower

AÉV

Categories

XR Design

Team

Axel Roesler

Project

AÉV on Meta Quest

Timeline

4 weeks

Year

2026

AÈV is a mixed reality experience built for Meta Quest 3 where movement controls geological time. A mountain sits at the center of a circular table. Place your hand on the surface and walk — time moves with you, thousands of years passing with each step. Stop, and a single moment freezes around you.

AÈV is a mixed reality experience built for Meta Quest 3 where movement controls geological time. A mountain sits at the center of a circular table. Place your hand on the surface and walk — time moves with you, thousands of years passing with each step. Stop, and a single moment freezes around you.

I worked with a team of five over one semester in DES 483, instructed by Axel Roesler. I modeled and textured the terrain in Blender, animated the 53 independently evolving geological states, and built the composited final experience across Blender, Unity, and After Effects. Every pipeline decision was a design decision about how time feels.

I worked with a team of five over one semester in DES 483, instructed by Axel Roesler. I modeled and textured the terrain in Blender, animated the 53 independently evolving geological states, and built the composited final experience across Blender, Unity, and After Effects. Every pipeline decision was a design decision about how time feels.

The interaction model is deliberately simple: walk forward, time advances. Walk backward, time reverses. Stop, time pauses. The constraint was the point — the body is the only interface. You cannot watch geological change from a distance. You have to walk alongside it.

The mountain was built as low-poly and untextured intentionally, so it reads less as a specific place and more as an object of time itself.

The interaction model is deliberately simple: walk forward, time advances. Walk backward, time reverses. Stop, time pauses. The constraint was the point — the body is the only interface. You cannot watch geological change from a distance. You have to walk alongside it.

The mountain was built as low-poly and untextured intentionally, so it reads less as a specific place and more as an object of time itself.